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Animation Teacher Interview - Carlos Cara Álvarez


How would you define what you do?

Well, I would define it as the process of developing and image based just on an idea or words. Sometimes you get to create entire worlds from scratch, or you get to design a production frame, design the color or the mood for a videogame level, develop a striking pose that would be used as an advertising image... a concept artist is some kind of jack-of-all-trades guy.


Did you need to explain to your mom that this is an actual career?

Sure!!! Hahaha, my mom always thought that I spent the whole day playing videogames instead working on the pc. But when you have some images you can actually show, she'll start to understand :)


In a studio, what is your day like?

Well, I usually work from home, but it's mainly the same schedule: start working early, have a meeting, then paint... and paint... and paint... and maybe have some meeting or a review before finishing the day.


What was your big break into the industry?

"a concept artist is some kind of jack-of-all-trades guy."

Work as a lead artist and art director for Theory Form in 2014.


What are some of the cool things of working in this industry?

The coolest thing is being able to work painting! I still don't believe I get paid for doing what I love.



What's are some of the challenges of your profession?

"I try to paint for myself a little everyday.."

The need to produce more and more visually challenging images. Sometimes you get blocked, but hey, the work needs to be done.





Can you mention some of your career highlights?

Well, I'm still young hahaha. But I'd say that being able to produce all the artwork for the spanish editions of popular tabletop games like "Don't rest your Head" or "Apocalypse World" would be one of them. The other one was working for a film called "Rise of Aester" producing some key frames.


How do you stay awesome?

I try to paint for myself a little everyday. I also maintain a very big reference file and try to follow all the industry greatest artists, this always encourage me to strive and produce better artwork!


Where do you think the bulk of work is for your profession?

Tabletop games and Videogame industry.



What advice can you give to aspiring artists?

"I still don't believe I get paid for doing what I love."


Don´t stop painting, EVER! Always try to seek advice in the ones you admire, if you don´t get the opportunity to ask them directly study their works and try to figure out how they paint.



Is there anything else you would like to add?

Always be humble about your work and try to learn from others.




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