Thomas Jung Short Bio
I’ve been working in games in many capacities over the last 18 years. Starting as an intern doing storyboards and 3D modeling in Alias/Wavefront (back in when it all ran on SGI workstations) I made my way into environment art and finally art direction and concept art.
David Gordon Short Bio
David Gordon has art directed and/or worked on visual development, layout, and character design for numerous production companies from Lucasfilm to Pixar, including such movies as Toy Story, Monsters, Inc., A Bug’s Life, and Cars; BlueSky’s Robots and Nickelodeon’s Spongebob Squarepants
Can you tell us a bit of your art background prior to VANAS?
|"I wanted to enroll in a high quality school."|
I started out at the University of Murcia in Spain. I was studying Fine Arts, but the truth is I didn't get a good experience. As far as the teachers and classes (except for a very few) they weren't at all what I expected, so in the end I took the decision to